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Wesnoth Units database

Huntsman Bandit

(image)

Hunting is a popular sport of noblemen, but it can also be a livelihood for commoners. Like any other craft, it has men of masterful skill in its practice. Huntsmen know all the tricks of their trade, and are skilled at navigating the wilderness, at tracking, and at the use of the bow. They are a fair shot at moving targets, and targets hiding under brush and cover; a skill wrought from years of practice at shooting game, and one which garrisoned bowmen often lack.

Master hunters are employed by any group living in or passing through wild country, be they men of the law, or those working against it. Even nature itself can have deadly surprises, and any commander who fails to hire a such a guide can lose his men to nothing more than terrain. Good woodsmen can save lives, ease travel, provide food, and their skill with a bow is capitally useful in a fight.

Special Notes: This unit's marksmanship gives it a high chance of hitting targeted enemies, but only on the attack. In woodlands, this unit's ambush skill renders it invisible to enemies unless it is immediately adjacent or has revealed itself by attacking.
Ripped Pocket: Unit loses 3 gold at the end of every movement. This is regardless of how many spaces the unit moves, and happens every time they move, even in the same turn.

Advances from: Trapper Bandit
Advances to:
Cost: 54
HP: 45
Movement: 6
XP: 100
Level: 2
Alignment: chaotic
IDAOG Huntsman
Abilities: ripped pocket, ambush
(image)dagger
lama
9 - 1
corp la corp
(image)arc
pierce
8 - 3
la distanta
marksman
Resistances:
lama0%
pierce0%
impact0%
foc0%
cold0%
arcane20%
TerrainMovement CostDefense
Castle160%
Cave240%
Coastal Reef230%
Deep Water-0%
Flat140%
Forest260%
Frozen320%
Hills250%
Impassable-0%
Mountains360%
Mushroom Grove250%
Sand230%
Shallow Water320%
Swamp260%
Unwalkable-0%
Village160%